R.M. Smelik, T. Tutenel, K.J. de Kraker, R. Bidarra (2011), A Declarative Approach to Procedural Modeling of Virtual Worlds, In Computers & Graphics Volume 35 p.352-363.

R Lopes, R. Bidarra (2011), A semantic generation framework for enabling adaptive game worlds, T Romao, N Correia, M Inami (Eds.), In ACE Conference Series p.1-7, Association for Computing Machinery (ACM).

R Lopes, R. Bidarra (2011), Adaptivity challenges in games and simulations: A survey, In IEEE Transactions on Computational Intelligence and AI in Games Volume 3 p.85-99.

Q Hendrickx, R Smelik, R. Bidarra (2011), An Effective Composition Method for Novice Shader Programmers, H Meijer, C Hummels (Eds.), In Student Research Conference 2011 p.244-247, VSNU.

T Tutenel, RM Smelik, R Lopes, KJ de Kraker, R. Bidarra (2011), Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques, In IEEE Transactions on Computational Intelligence and AI in Games Volume 3 p.274-288.

C (extern) Est, R Poelman, R. Bidarra (2011), High-level scenario editing for simulation games, P Richard, J Braz (Eds.), In GRAPP 2011 p.339-346, SciTePress.

R. Bidarra (2011), Interdisciplinary Game Project: Opening the Graphics (Back) Door with the Soft Skills Key, S Maddock, J Jorge (Eds.), In Proceedings in Eurographics 2011 p.9-16, Association for Computing Machinery (ACM).

S Brand, R. Bidarra (2011), Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures, JM Allbeck, P Faloutsos (Eds.), In Motion in Games p.290-303, Springer.

J (ext) van Gestel, R. Bidarra (2011), Procedural Modelling of Destructible Materials, F Silva, D Gutierrez, J Rodriguez, M Figueiredo (Eds.), In V Ibero-American Symposium in Computer Graphics p.141-146, SIACG.

T Tutenel, R van der Linden, M Kraus, B Bollen, R. Bidarra (2011), Procedural filters for customization of virtual worlds, J Dormans et al (Eds.), In PCGames 2011 p.1-8, Association for Computing Machinery (ACM).