J Kessing, T Tutenel, R. Bidarra (2009), Services in game worlds: a semantic approach to improve object interaction, In Lecture Notes in Computer Science Volume 5709 p.276-281.

T Tutenel, RM Smelik, R. Bidarra, KJ de Kraker (2009), Using semantics to improve the design of game worlds, CJ Darken, GM Youngblood (Eds.), In Proceedings of the fifth artificial intelligence for interactive digital entertainment conference p.100-105, Association for the Advancement of Artificial Intelligence (AAAI).

RM Smelik, T Tutenel, K.J. Kraker de, R. Bidarra (2008), A proposal for a procedural terrain modelling framework, BJ Mohler, R van Liere, D Fellner (Eds.), In Virtual Environments 2008 p.39-42, Eurographics Association.

R. Bidarra, J Boers, J Dobbe, R Huijser (2008), Bringing a pioneer games project to the next level, RM Young (Eds.), In Third international conference on game development in computer science education p.11-15, GDCSE.

J Boers, J Dobbe, R Huijser, R. Bidarra (2008), From a light CG framework to a strong cannibal experience, n.n. (Eds.), In Eurographics '08 p.1-5, The Eurographics Association.

R. Bidarra, J Boers, J Dobbe, R Huijser (2008), The making of an interdisciplinary games project, In Journal of Game Development Volume 3 p.7-24.

T Tutenel, R. Bidarra, RM Smelik, KJ de Kraker (2008), The role of semantics in games and simulations, In Computers in Entertainment Volume 6 p.57:1-57:35.

R Schaap, R. Bidarra (2008), Towards emotional characters in computer games, SM Stevens, SJ saldamarco (Eds.), In Entertainment Computing - ICEC 2008 p.167-172, Springer.

PJ Nyirenda, R. Bidarra, WF Bronsvoort (2007), A semantic blend feature definition, In Computer-Aided Design and Applications Volume 4 p.795-806.

R. Bidarra, A Noort, D Lourenco, P Oliveira (2007), Advanced direct manipulation of feature models, J Braz, PP Vazquez, J Madeiras Pereira (Eds.), In Proceedings geometry and modeling rendering p.130-136, INSTICC.