Quintjin J,A.M. Hendrickx, Ruben Smelik, Rafael Bidarra (2010), Real-time rendering of river networks, D Aliaga, M Oliveira (Eds.), In Proceedings of i3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games p.1-1, Association for Computing Machinery (ACM).

Willem F. Bronsvoort, Rafael Bidarra, Hilderick A. van der Meiden, Tim Tutenel (2010), The increasing role of semantics in object modeling, In Computer-Aided Design and Applications Volume 7 p.431-440.

RM Smelik, KJ de Kraker, T Tutenel, R. Bidarra (2009), A case study on procedural modeling of geo-typical southern Afghanistan terrain, S.n. (Eds.), In Proceedings of the Image 2009 conference p.13-16, Image Society.

L Driel, R. Bidarra (2009), A semantic navigation model for video games, In Lecture Notes in Computer Science Volume 5884 p.146-157.

RM Smelik, KJ de Kraker, SA Groenewegen, T Tutenel, R. Bidarra (2009), A survey of procedural methods for terrain modelling, A Egges, W Hurst, RC Veltkamp (Eds.), In Proceedings of the CASA workshop in 3D advanced media in gaming and simulation (3AMIGAS) p.25-34, s.n..

R van den Berg, JM Rejen, R. Bidarra (2009), Collision avoidance between avatars of real and virtual individuals, In Lecture Notes in Computer Science Volume 5884 p.1-12.

R. Bidarra (2009), Experiencing the engineering challenges of game development, s.n. (Eds.), In Proceedings of 37th Engineering education conference SEFI 2009 p.1-5, SEFI.

GJP Carpentier, R. Bidarra (2009), Interactive GPU-based procedural heightfield brushes, RM Young (Eds.), In Proceedings of the fourth international conference on the foundations of digital games p.55-62, Association for Computing Machinery (ACM).

SA Groenewegen, RM Smelik, KJ de Kraker, R. Bidarra (2009), Procedural city layout generation based on urban land use models, P Alliez, M Magnor (Eds.), In Proceedings of Eurographics 2009, short papers p.45-48, The Eurographics Association.

T Tutenel, R. Bidarra, RM Smelik, KJ de Kraker (2009), Rule-based layout solving and its application to procedural interior generation, A Egges, W Hurst, RC Veltkamp (Eds.), In Proceedings of the CASA workshop on 3D advanced media in gaming and simulation (3AMIGAS) p.15-24, s.n..