Job Vermeer, Shaad Alaka, Niels de Bruin, Nico Arjen Miedema, Nick Winnubst, Cyril Trap, Rafael Bidarra (2018), League of Lasers: A superhuman sport using Motion Tracking, In SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge p.1-5, Association for Computing Machinery (ACM).

Marie Kegeleers, Shivam Miglani, Gijs M.W. Reichert, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra (2018), STAR: Superhuman training in augmented reality, In SHS'18 Proceedings of the 1st Superhuman Sports Design Challenge p.1-6, Association for Computing Machinery (ACM).

Lemmy Schakel, Dieuwke S. Veldhuijzen, Henriet van Middendorp, Pieter van Dessel, Jan De Houwer, Rafael Bidarra, Andrea W.M. Evers (2018), The effects of a gamified approach avoidance training and verbal suggestions on food outcomes, In PLoS ONE Volume 13 p.1-17.

J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra (2018), Understanding Everything NPCs Can Do: Metrics for Action Similarity in Non-Player Characters, In FDG'18 p.1-10, Association for Computing Machinery (ACM).

Ben Kybartas, Rafael Bidarra (2017), A Survey on Story Generation Techniques for Authoring Computational Narratives, In IEEE Transactions on Computational Intelligence and AI in Games Volume 9 p.239-253.

Myrthe L. Tielman, Mark A. Neerincx, Rafael Bidarra, Ben Kybartas, Willem Paul Brinkman (2017), A Therapy System for Post-Traumatic Stress Disorder Using a Virtual Agent and Virtual Storytelling to Reconstruct Traumatic Memories, In Journal of Medical Systems Volume 41.

Edward Teng, Rafael Bidarra (2017), A semantic approach to patch-based procedural generation of urban road networks, Alessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding (Eds.), In Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017 Volume Part F130151, Association for Computing Machinery (ACM).

Benny Onrust, Rafael Bidarra, Robert Rooseboom, Johan van de Koppel (2017), Ecologically Sound Procedural Generation of Natural Environments, In International Journal of Computer Games Technology Volume 2017 p.1-17.

Ashley Brown, Rafael Bidarra (2017), Introduction, In Transactions of the Digital Games Research Association p.1-3.

Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo De Vasconcelos Abreu Lopes, Rafael Bidarra (2016), Constructive generation methods for dungeons and levels, In Procedural Content Generation in Games p.31-55, Springer.