Peiteng Shi, Markus Billeter, Elmar Eisemann (2022), Stereo-consistent screen-space ambient occlusion, In Proceedings of the ACM on Computer Graphics and Interactive Techniques Volume 5.

Mark van de Ruit, Markus Billeter, Elmar Eisemann (2021), An Efficient Dual-Hierarchy t-SNE Minimization, In IEEE Transactions on Visualization and Computer Graphics Volume 28 p.614-622.

V. Careil, M. Billeter, E. Eisemann (2020), Interactively Modifying Compressed Sparse Voxel Representations, In Computer Graphics Forum Volume 39 p.111-119.

Peiteng Shi, Markus Billeter, Elmar Eisemann (2020), SalientGaze: Saliency-based gaze correction in virtual reality, In Computers and Graphics (Pergamon) Volume 91 p.83-94.

B. Usta, L. Scandolo, M. Billeter, R. Marroquim, E. Eisemann (2019), A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes, M. Steinberger, T. Foley (Eds.), In High-Performance Graphics - Short Papers p.45-49, The Eurographics Association.

Nestor Z. Salamon, Markus Billeter, Elmar Eisemann (2019), ShutterApp: Spatio-temporal Exposure Control for Videos, In Computer Graphics Forum Volume 38 p.675-683.

Ulf Assarsson, Markus Billeter, Dan Dolonius, Elmar Eisemann, Alberto Jaspe, Leonardo Scandolo, Erik Sintorn (2018), Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows.