Leonardo Scandolo, Sungkil Lee, Elmar Eisemann (2018), Quad-Based Fourier Transform for Efficient Diffraction Synthesis, In Computer Graphics Forum: the international journal of the Eurographics Association p.167-176.

Ulf Assarsson, Markus Billeter, Dan Dolonius, Elmar Eisemann, Alberto Jaspe, Leonardo Scandolo, Erik Sintorn (2018), Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows.

Christopher Brandt, Leonardo Scandolo, Elmar Eisemann, Klaus Hildebrandt (2017), Spectral Processing of Tangential Vector Fields, In Computer Graphics Forum (online) Volume 36 p.1-14.

Leonardo Scandolo, Pablo Bauszat, Elmar Eisemann (2016), Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows, In Computer Graphics Forum (online) Volume 35 p.331-340.

Leonardo Scandolo, Pablo Bauszat, Elmar Eisemann (2016), Merged Multiresolution Hierarchies for Shadow Map Compression, In Computer Graphics Forum (online) Volume 35 p.383-390.

Rodrigo Baravalle, Leonardo Scandolo, Claudio Delrieux, Cristian Garcia Bauza, Elmar Eisemann (2016), Realistic modeling of porous materials, In Computer Animation and Virtual Worlds p.1-13.

Quintjin Hendrickx, Leonardo Scandolo, Martin Eisemann, Elmar Eisemann (2015), Adaptively Layered Statistical Volumetric Obscurance, S Spencer (Eds.), In Proceedings of the 7th Conference on High-Performance Graphics p.77-84, Association for Computing Machinery (ACM).